Sunday, September 27, 2009

EVENT DAY NUMBER ONE

The UW-GDC is proud to announce that our first event of Fall 2009 will take place on October 3rd in MC 4059. Here’s what you can look forward to:
  • Introduction
    1:00pm-1:15pm

    A short introduction to the club and what we’re about, presented by Sherban Gaciu, club President.

  • Java & Slick Programming Tutorial
    1:15pm-2:30pm

    Club member Stephen Whitmore’s first of four beginner tutorials, using the Java programming language and Slick API. If you want to know how to program a game, come to these to find out. As always, everything used by Stephen’s tutorials is freely available on the web. Please note that at least a basic knowledge of programming is assumed.

  • Roman’s Story
    2:30pm-3:15pm

    A discussion on interactive storytelling: what have games done, what have other media done, and where are we headed? Presented by Roman ZImine.

  • Can Art Be Fun?
    3:15pm-4:00pm

    A discussion about the maturing games industry, where we can go in the future, and why we would want to get there. Presented by Sherban Gaciu.

  • Show & Tell
    4:00pm-

    Show off your stuff! Don’t have anything? Comment (constructively!) on the work of others.

Not all of these topics will appeal to everyone, so you don’t have to come to everything – just pick whatever interests you (and if it happens to be everything, all the better!). See you out there!

Cheers,
Sherban Gaciu
UW-GDC President

Want to host your own discussion at a future UW-GDC event? Drop us a line at uw.gamedevclub[AT]gmail[DOT]com

Wednesday, September 16, 2009

UWGDC Relaunch

Since the Game Development Club launched in 2005, we've been committed to being the hub of game development at the University of Waterloo. As we've grown, we've seen more and more UW members - undergrads, graduates, and yes, even one professor - learn the basics of making video games. The unfortunate side-effect of being solely learning based was that, once our members (maybe even you!) learned those basics, we had nothing left to offer. What's the point of being in this "club" if all I do is sit around listening to the same tutorials over and over again?

For the past two years we've dipped our toes in some new waters, hosting a few 24-hour Game Creation Competitions and a couple of Professional Developer Talks, to what turned out to be a very positive response. Based on that feedback, we took a break this summer to reboot the entire club. Now we're back, and as the main page says, more badass than ever!

We're focusing on getting the developers of UW to know one another, and give feedback on ideas and entire games. We're hoping we can teach the basics to newbies, and expand the minds of the more experienced. So what can you expect from our club in the months to come?
  • Open Discussions
    Present your idea or opinion in 30 minutes or less, and then hear the rebuttal from the UW community
  • Show and Tell
    Made a game? How 'bout just a prototype? Come share it with us, and hear suggestions from other developers like yourself
  • Game Jam Nights
    Sometimes, working on a game feels like... work! Come jam with us for a few hours. Work on your game, eat some pizza, and relax with fellow devs
  • 24-Hour Game Creation Competition
    Make a game in 24 hours! Top 3 entries get special prizes
  • Professional Developer Talk
    Being indie is cool n' all, but the pros have a lot of experience we don't. Come bask in their light of knowledge and awesomeness
  • Developer Podcast
    That's right, everybody and their grandmother has a podcast now! Ours will be about getting developers to talk about relevant topics in the games industry today. We'll have guests from companies like EA and Ubisoft, as well as club members. If you're active, we'll have you on!
We're hoping to do all of this in the next semester (holy crap, that's a lot!). But what about further down the line, you ask?

  • Online Video Tutorials
    We're sick of presenting the same tutorials, so when we do them once, we'll record them and stick 'em up
  • More Tutorials
    Well, if we don't present the same ones, we have to present something right?
  • Online Game Hosting
    We actually don't know how much hosting space we have, but if you're a member and have a decent game up and running, we want to house it!
  • Online Featured Members
    Shown us a few cool demos? Presented some really cool ideas? Been around for a few Game Jams? Then maybe you'll be featured in a special place in our hearts, and one day, on our website
As you can see, we've got a lot lined up, and our executive team has been working extra hard to make sure it all goes smoothly. Drop us a line at uw.gamedevclub[AT]gmail[DOT]com and we'll add you to the mailing list, or keep an eye on this website and around campus for club news and event details.

Personally, I hope to see everyone who has any interest in game development at the University of Waterloo join us. A strong community of young, smart people can create a compost of ideas where I know something special will blossom. Always Learn, Create, and Explore.

Sincerely,
Sherban Gaciu
UWGDC President